15 research outputs found

    Affordance-Based Grasping Point Detection Using Graph Convolutional Networks for Industrial Bin-Picking Applications

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    Grasping point detection has traditionally been a core robotic and computer vision problem. In recent years, deep learning based methods have been widely used to predict grasping points, and have shown strong generalization capabilities under uncertainty. Particularly, approaches that aim at predicting object affordances without relying on the object identity, have obtained promising results in random bin-picking applications. However, most of them rely on RGB/RGB-D images, and it is not clear up to what extent 3D spatial information is used. Graph Convolutional Networks (GCNs) have been successfully used for object classification and scene segmentation in point clouds, and also to predict grasping points in simple laboratory experimentation. In the present proposal, we adapted the Deep Graph Convolutional Network model with the intuition that learning from n-dimensional point clouds would lead to a performance boost to predict object affordances. To the best of our knowledge, this is the first time that GCNs are applied to predict affordances for suction and gripper end effectors in an industrial bin-picking environment. Additionally, we designed a bin-picking oriented data preprocessing pipeline which contributes to ease the learning process and to create a flexible solution for any bin-picking application. To train our models, we created a highly accurate RGB-D/3D dataset which is openly available on demand. Finally, we benchmarked our method against a 2D Fully Convolutional Network based method, improving the top-1 precision score by 1.8% and 1.7% for suction and gripper respectively.This Project received funding from the European Union’s Horizon 2020 research and Innovation Programme under grant agreement No. 780488

    Multimodal Mixed Reality Impact on a Hand Guiding Task with a Holographic Cobot

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    In the context of industrial production, a worker that wants to program a robot using the hand-guidance technique needs that the robot is available to be programmed and not in operation. This means that production with that robot is stopped during that time. A way around this constraint is to perform the same manual guidance steps on a holographic representation of the digital twin of the robot, using augmented reality technologies. However, this presents the limitation of a lack of tangibility of the visual holograms that the user tries to grab. We present an interface in which some of the tangibility is provided through ultrasound-based mid-air haptics actuation. We report a user study that evaluates the impact that the presence of such haptic feedback may have on a pick-and-place task of the wrist of a holographic robot arm which we found to be beneficial

    Camera Pose Optimization for 3D Mapping

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    Digital 3D models of environments are of great value in many applications, but the algorithms that build them autonomously are computationally expensive and require a considerable amount of time to perform this task. In this work, we present an active simultaneous localisation and mapping system that optimises the pose of the sensor for the 3D reconstruction of an environment, while a 2D Rapidly-Exploring Random Tree algorithm controls the motion of the mobile platform for the ground exploration strategy. Our objective is to obtain a 3D map comparable to that obtained using a complete 3D approach in a time interval of the same order of magnitude of a 2D exploration algorithm. The optimisation is performed using a ray-tracing technique from a set of candidate poses based on an uncertainty octree built during exploration, whose values are calculated according to where they have been viewed from. The system is tested in diverse simulated environments and compared with two different exploration methods from the literature, one based on 2D and another one that considers the complete 3D space. Experiments show that combining our algorithm with a 2D exploration method, the 3D map obtained is comparable in quality to that obtained with a pure 3D exploration procedure, but demanding less time.This work was supported in part by the Project ‘‘5R-Red Cervera de Tecnologías Robóticas en Fabricación Inteligente,’’ through the ‘‘Centros Tecnológicos de Excelencia Cervera’’ Program funded by the ‘‘Centre for the Development of Industrial Technology (CDTI),’’ under Contract CER-20211007

    Active Mapping and Robot Exploration: A Survey

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    Simultaneous localization and mapping responds to the problem of building a map of the environment without any prior information and based on the data obtained from one or more sensors. In most situations, the robot is driven by a human operator, but some systems are capable of navigating autonomously while mapping, which is called native simultaneous localization and mapping. This strategy focuses on actively calculating the trajectories to explore the environment while building a map with a minimum error. In this paper, a comprehensive review of the research work developed in this field is provided, targeting the most relevant contributions in indoor mobile robotics.This research was funded by the ELKARTEK project ELKARBOT KK-2020/00092 of the Basque Government

    Expressing Robot Personality through Talking Body Language

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    Social robots must master the nuances of human communication as a mean to convey an effective message and generate trust. It is well-known that non-verbal cues are very important in human interactions, and therefore a social robot should produce a body language coherent with its discourse. In this work, we report on a system that endows a humanoid robot with the ability to adapt its body language according to the sentiment of its speech. A combination of talking beat gestures with emotional cues such as eye lightings, body posture of voice intonation and volume permits a rich variety of behaviors. The developed approach is not purely reactive, and it easily allows to assign a kind of personality to the robot. We present several videos with the robot in two different scenarios, and showing discrete and histrionic personalities.This work has been partially supported by the Basque Government (IT900-16 and Elkartek 2018/00114), the Spanish Ministry of Economy and Competitiveness (RTI 2018-093337-B-100, MINECO/FEDER, EU)

    Dynamic mosaic planning for a robotic bin-packing system based on picked part and target box monitoring

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    This paper describes the dynamic mosaic planning method developed in the context of the PICKPLACE European project. The dynamic planner has allowed the development of a robotic system capable of packing a wide variety of objects without having to adjust to each reference. The mosaic planning system consists of three modules: First, the picked item monitoring module monitors the grabbed item to find out how the robot has picked it. At the same time, the destination container is monitored online to obtain the actual status of the packaging. To this end, we present a novel heuristic algorithm that, based on the point cloud of the scene, estimates the empty volume inside the container as empty maximal spaces (EMS). Finally, we present the development of the dynamic IK-PAL mosaic planner that allows us to dynamically estimate the optimal packing pose considering both the status of the picked part and the estimated EMSs. The developed method has been successfully integrated in a real robotic picking and packing system and validated with 7 tests of increasing complexity. In these tests, we demonstrate the flexibility of the presented system in handling a wide range of objects in a real dynamic packaging environment. To our knowledge, this is the first time that a complete online picking and packing system is deployed in a real robotic scenario allowing to create mosaics with arbitrary objects and to consider the dynamics of a real robotic packing system.This article has been funded by the European Union's Horizon 2020 research and Innovation Programme under grant agreement No. 780488, and the project "5R-Red Cervera de Tecnologias roboticas en fabricacion inteligente", contract number CER-20211007, under "Centros Tecnologicos de Excelencia Cervera" programme funded by "The Centre for the Development of Industrial Technology (CDTI)"

    K nearest neighbor equality: giving equal chance to all existing classes

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    The nearest neighbor classification method assigns an unclassified point to the class of the nearest case of a set of previously classified points. This rule is independent of the underlying joint distribution of the sample points and their classifications. An extension to this approach is the k-NN method, in which the classification of the unclassified point is made by following a voting criteria within the k nearest points. The method we present here extends the k-NN idea, searching in each class for the k nearest points to the unclassified point, and classifying it in the class which minimizes the mean distance between the unclassified point and the k nearest points within each class. As all classes can take part in the final selection process, we have called the new approach k Nearest Neighbor Equality (k-NNE). Experimental results we obtained empirically show the suitability of the k-NNE algorithm, and its effectiveness suggests that it could be added to the current list of distance based classifiers.This work has been supported by the Basque Country University and by the Basque Government under the research team grant program

    Classifier Subset Selection to construct multi-classifiers by means of estimation of distribution algorithms

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    This paper proposes a novel approach to select the individual classifiers to take part in a Multiple-Classifier System. Individual classifier selection is a key step in the development of multi-classifiers. Several works have shown the benefits of fusing complementary classifiers. Nevertheless, the selection of the base classifiers to be used is still an open question, and different approaches have been proposed in the literature. This work is based on the selection of the appropriate single classifiers by means of an evolutionary algorithm. Different base classifiers, which have been chosen from different classifier families, are used as candidates in order to obtain variability in the classifications given. Experimental results carried out with 20 databases from the UCI Repository show how adequate the proposed approach is; Stacked Generalization multi-classifier has been selected to perform the experimental comparisons.The work described in this paper was partially conducted within the Basque Government Research Team grant and the University of the Basque Country UPV/EHU and under grant UFI11/45 (BAILab)

    Undirected cyclic graph based multiclass pair-wise classifier: Classifier number reduction maintaining accuracy

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    Supervised Classification approaches try to classify correctly the new unlabelled examples based on a set of well-labelled samples. Nevertheless, some classification methods were formulated for binary classification problems and has difficulties for multi-class problems. Binarization strategies decompose the original multi-class dataset into multiple two-class subsets. For each new sub-problem a classifier is constructed. One-vs-One is a popular decomposition strategy that in each sub-problem discriminates the cases that belong to a pair of classes, ignoring the remaining ones. One of its drawbacks is that it creates a large number of classifiers, and some of them are irrelevant. In order to reduce the number of classifiers, in this paper we propose a new method called Decision Undirected Cyclic Graph. Instead of making the comparisons of all the pair of classes, each class is compared only with other two classes; evolutionary computation is used in the proposed approach in order to obtain suitable class pairing. In order to empirically show the performance of the proposed approach, a set of experiments over four popular Machine Learning algorithms are carried out, where our new method is compared with other well-known decomposition strategies of the literature obtaining promising results.The authors gratefully acknowledge J. Ceberio for his assistance during the work. The work described in this paper was partially conducted within the Basque Government Research Team Grant IT313-10. I. Mendialdua holds a Grant from Basque Government

    Personal Guides: Heterogeneous Robots Sharing Personal Tours in Multi-Floor Environments

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    GidaBot is an application designed to setup and run a heterogeneous team of robots to act as tour guides in multi-floor buildings. Although the tours can go through several floors, the robots can only service a single floor, and thus, a guiding task may require collaboration among several robots. The designed system makes use of a robust inter-robot communication strategy to share goals and paths during the guiding tasks. Such tours work as personal services carried out by one or more robots. In this paper, a face re-identification/verification module based on state-of-the-art techniques is developed, evaluated offline, and integrated into GidaBot’s real daily activities, to avoid new visitors interfering with those attended. It is a complex problem because, as users are casual visitors, no long-term information is stored, and consequently, faces are unknown in the training step. Initially, re-identification and verification are evaluated offline considering different face detectors and computing distances in a face embedding representation. To fulfil the goal online, several face detectors are fused in parallel to avoid face alignment bias produced by face detectors under certain circumstances, and the decision is made based on a minimum distance criterion. This fused approach outperforms any individual method and highly improves the real system’s reliability, as the tests carried out using real robots at the Faculty of Informatics in San Sebastian show.This work has been partially funded by the Basque Government, Spain, grant number IT900-16, and the Spanish Ministry of Economy and Competitiveness (MINECO), grant number RTI2018-093337-B-I00
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